1. UDP Socket编程先讲一讲UDP编程,因为比TCP要简单多了。首先,我们需要明白UDP是用户数据报协议,英文名为User Datagram Protocol,它是面向无连接的。注意:Socket通信一定有要服务端和客户端。1.1 UDP Socket客户端客户端的工作流程:首先调用socket函数创建一个Socket,然后指定服务端的IP地址和端口号,就可以调用sendto将字符串传送给服务器端,并可以调用recvfrom接收服务器端返回的字符串,最后关闭该socket。笔者这里分成了四步: 第一步:创建socket并配置socket,如服务端ip地址和端口号 第二步:调用sendto发送消息到服务器端 第三步:调用recvfrom接收来自服务器端的消息 第四步:调用close关闭socket1.1.1 客户端的代码实现:- (void)udpClient { int clientSocketId; ssize_t len; socklen_t addrlen; struct sockaddr_in client_sockaddr; char buffer[256] = "Hello, server, how are you?"; // 第一步:创建Socket clientSocketId = socket(AF_INET, SOCK_DGRAM, 0); if(clientSocketId < 0) { NSLog(@"creat client socket fail\n"); return; } addrlen = sizeof(struct sockaddr_in); bzero(&client_sockaddr, addrlen); client_sockaddr.sin_family = AF_INET; client_sockaddr.sin_addr.s_addr = inet_addr("192.168.1.107"); client_sockaddr.sin_port = htons(1024); int count = 10; do { bzero(buffer, sizeof(buffer)); sprintf(buffer, "%s", "Hello, server, how are you?"); // 第二步:发送消息到服务端 // 注意:UDP是面向无连接的,因此不用调用connect() // 将字符串传送给server端 len = sendto(clientSocketId, buffer, sizeof(buffer), 0, (struct sockaddr *)&client_sockaddr, addrlen); if (len > 0) { NSLog(@"发送成功"); } else { NSLog(@"发送失败"); } // 第三步:接收来自服务端返回的消息 // 接收server端返回的字符串 bzero(buffer, sizeof(buffer)); len = recvfrom(clientSocketId, buffer, sizeof(buffer), 0, (struct sockaddr *)&client_sockaddr, &addrlen); NSLog(@"receive message from server: %s", buffer); count--; } while (count >= 0); // 第四步:关闭socket // 由于是面向无连接的,消息发出处就可以了,不用管它收不收得到,发完就可以关闭了 close(clientSocketId);}1.1.2 客户端的打印日志2017-12-06 15:38:36.095 iOS-Socket-C-Version-Client[9709:4234848] 发送成功2017-12-06 15:38:36.286 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?2017-12-06 15:38:36.286 iOS-Socket-C-Version-Client[9709:4234848] 发送成功2017-12-06 15:38:36.291 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?2017-12-06 15:38:36.291 iOS-Socket-C-Version-Client[9709:4234848] 发送成功2017-12-06 15:38:36.296 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?2017-12-06 15:38:36.296 iOS-Socket-C-Version-Client[9709:4234848] 发送成功2017-12-06 15:38:36.316 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?2017-12-06 15:38:36.317 iOS-Socket-C-Version-Client[9709:4234848] 发送成功2017-12-06 15:38:36.324 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?2017-12-06 15:38:36.324 iOS-Socket-C-Version-Client[9709:4234848] 发送成功2017-12-06 15:38:36.328 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?2017-12-06 15:38:36.329 iOS-Socket-C-Version-Client[9709:4234848] 发送成功2017-12-06 15:38:36.339 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?2017-12-06 15:38:36.339 iOS-Socket-C-Version-Client[9709:4234848] 发送成功2017-12-06 15:38:36.355 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?2017-12-06 15:38:36.356 iOS-Socket-C-Version-Client[9709:4234848] 发送成功2017-12-06 15:38:36.366 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?2017-12-06 15:38:36.366 iOS-Socket-C-Version-Client[9709:4234848] 发送成功2017-12-06 15:38:36.372 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?2017-12-06 15:38:36.373 iOS-Socket-C-Version-Client[9709:4234848] 发送成功2017-12-06 15:38:36.392 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?1.2 UDP Socket服务器端服务器端的工作流程:首先调用socket函数创建一个套接字,然后调用bind函数将其与本机地址以及一个本地端口号绑定,接收到一个客户端时,服务器显示该客户端的IP地址,并将字串返回给客户端。笔者这里分成了五步: 第一步:创建socket并配置socket 第二步:调用bind绑定服务器本机ip及端口号 第三步:调用recvfrom接收来自客户端的消息 第四步:调用sendto将接收到服务器端的信息返回给客户端 第四步:调用close关闭socket1.2.1 服务器端代码实现- (void)udpServer { int serverSockerId = -1; ssize_t len = -1; socklen_t addrlen; char buff[1024]; struct sockaddr_in ser_addr; // 第一步:创建socket // 注意,第二个参数是SOCK_DGRAM,因为udp是数据报格式的 serverSockerId = socket(AF_INET, SOCK_DGRAM, 0); if(serverSockerId < 0) { NSLog(@"Create server socket fail"); return; } addrlen = sizeof(struct sockaddr_in); bzero(&ser_addr, addrlen); ser_addr.sin_family = AF_INET; ser_addr.sin_addr.s_addr = htonl(INADDR_ANY); ser_addr.sin_port = htons(1024); // 第二步:绑定端口号 if(bind(serverSockerId, (struct sockaddr *)&ser_addr, addrlen) < 0) { NSLog(@"server connect socket fail"); return; } do { bzero(buff, sizeof(buff)); // 第三步:接收客户端的消息 len = recvfrom(serverSockerId, buff, sizeof(buff), 0, (struct sockaddr *)&ser_addr, &addrlen); // 显示client端的网络地址 NSLog(@"receive from %s\n", inet_ntoa(ser_addr.sin_addr)); // 显示客户端发来的字符串 NSLog(@"recevce:%s", buff); // 第四步:将接收到的客户端发来的消息,发回客户端 // 将字串返回给client端 sendto(serverSockerId, buff, len, 0, (struct sockaddr *)&ser_addr, addrlen); } while (strcmp(buff, "exit") != 0); // 第五步:关闭socket close(serverSockerId);}1.2.2 服务器端的打印日志2017-12-06 15:38:36.268 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.1002017-12-06 15:38:36.269 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?2017-12-06 15:38:36.372 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.1002017-12-06 15:38:36.372 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?2017-12-06 15:38:36.377 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.1002017-12-06 15:38:36.377 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?2017-12-06 15:38:36.382 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.1002017-12-06 15:38:36.382 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?2017-12-06 15:38:36.405 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.1002017-12-06 15:38:36.405 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?2017-12-06 15:38:36.409 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.1002017-12-06 15:38:36.410 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?2017-12-06 15:38:36.414 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.1002017-12-06 15:38:36.415 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?2017-12-06 15:38:36.425 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.1002017-12-06 15:38:36.426 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?2017-12-06 15:38:36.441 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.1002017-12-06 15:38:36.441 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?2017-12-06 15:38:36.452 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.1002017-12-06 15:38:36.452 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?2017-12-06 15:38:36.472 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.1002017-12-06 15:38:36.473 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?我们这里打印出了客户端发来的消息,由于上面实现的代码中,只发10次,所以这里只有10条。参考:https://github.com/CoderJackyHuang/iOS-Socket-C-Version注意:这里面有两个工程,一个是客户端,一个是服务器端。运行时,先运行服务器端,然后再选择客户端。另外,客户端所指定的服务器端的ip地址一定要修改成您本机对应的ip,不然使用笔者这里的ip就会失败。